![]() ![]() So Studios combine the best of Viewsets (Camera and Environment) and allow you to include Model Sets and Material variations. When you import a scene that contains Viewsets or Scene Sets, you will get a message explaining this. In KeyShot 7, when a scene with Viewsets and/or Scene Sets is imported, each Viewset and Scene Set is converted to a Studio. As you may have noticed, a Studio simplifies this by combining options for Camera, Environment, Model Sets and Material variations in one window. Prior to KeyShot 7, you could create a Viewset, a combination of a Camera and Environment, or a Scene Set, a combination of Camera/Viewset and Model Sets. First, let's look at the difference between the two. If you used Viewsets in previous version of KeyShot Pro, you may be wondering where they are in KeyShot 7 Pro or if they are the same as Studios. The Studio automatically saves your selections as you make them. Make your selections from the drop-down menus to set the specific combination desired. Click the check boxes below the Studio list to activate each item for the active Studio. Select the Add Studio button and name it as desired. Create Your StudioĪdd a Studio by selecting the Studio icon on the Ribbon or hitting the U-key. Use the buttons to the left of the list to add a new material or duplicate a material. Select the Multi-Material button in the Material window to display the Multi-Material list for that part. To add Multi-Materials double-click the part to edit the material. Any changes made in an active Model Set will automatically be saved. Right-click in the Model Set list to add a new Model Set. Material changes are retained in Model Sets as well. (Model Sets behave the same as Scene Sets in KeyShot 6.) Model Sets can be used to save changes to display states such as hidden or visible parts, patterns or position of parts. To add a Model Set, go to the Scene tab in the Project window. Drag and drop an environment from the KeyShot library into the Environment List or select the Duplicate Environment icon to add a new environment. To add an Environment, go to the Environment tab in the Project window. You can adjust the camera and hit the Save icon to save the camera view. ![]() Select the Add New Camera icon to add a new camera. To add a Camera, go to the Camera tab in the Project window. Before creating the Studio it's a good approach to create any cameras, environments, model sets or multi-materials you wish to use in the Studio. Studios is a new feature for KeyShot 7 Pro that allows you to combine Camera, Environment, Models Sets, or Multi-Materials for quick creation and presentation. Aditionally, all environments are now compressed and saved within the KeyShot scene file. You have four background modes you can apply, each with different options. Select the environment in the Environment List to edit it in the HDRI Editor. HDRI Editorįor KeyShot Pro users, below the Environment List and the Environment Preview is the new embedded HDRI Editor. Additionally, you may use the buttons to the left to duplicate an environment or add a new, blank environment to edit using the HDRI Editor. Select the environment in the Environment List to activate it. Drag and drop a KeyShot environment from the Library to the Environment List to add it. This allows you to collect as many different environments as you like for use in your scene. Environment ListĪs mentioned, on the Environment tab, you'll see a new Environment List. Previous environments and even more environments can be found on KeyShot Cloud. ![]() We've also added new interior and outdoor HDRI environments and have kept a few fan favorites. While the default HDRI resolution is set to 4k, you can increase it if needed to ensure crisp highlights and reflections. All KeyShot Environments have been rebuilt procedurally which means, if using KeyShot Pro, each pin (light) can be individually adjusted to meet your needs with the HDRI Editor. ![]()
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