HOWEVER will it develop properly? Who knows. Ultimately it is very different to the other survival games, as they all differ from each other. Something about brood queen spider mothers, caves, giant towers that apparently have story in them. We are still trying to find out the full situation but there are mini quests. Eventually guns, taming a wide variety of animals and huge fortresses will be attainable (in its current state too). For example I made spears for my buddies while they made pick axes. It has an RPG ish system that means you can focus on things that your friends dont have. The map isnt huge huge and global chat means making friends (and enemies) is easy. The fact that finding people is easy helps a lot too. Building a fortress is so easy with 3 of us doing it. Its hard, the better the dino the harder it gets. Taming is done better than the other survival games. Everything I need is around, it is just up to me to what I do with it. Now this game is different (I love Dayz to be clear) to the others because. Yes, I do watch all of Jim Stirling's videos. Question is, where does it see itself in a year? The same game with less of a playerbase and a load of promised features that take forever to come? Or that, just with maybe some more features, but still nobody'll be playing it because a couple of hundred over games turned up on Steam that offered the exact same thing in the mean time. In other words Youtube bait, but there's no substance to them. Wyrmalla wrote: So how is this different from the dozens of other survival games on Steam right now? It doesn't have zombies, OK what else? I watched videos of it and it just looks like the Stomping Grounds (hell the features are the same), with a bit of that medieval game where you can become King thrown in.
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